Date: 2026-06-06
Time: 17:50
min-max-game/solution.pyThis file solves LeetCode 2293 — Min Max Game. It simulates a tournament-style reduction of an array: pair up adjacent elements, alternately take the min or max of each pair, and repeat until one element remains.
min_steps(nums: List[int]) -> int — Despite the name suggesting "steps," this function returns the *last remaining value*, not a count. It takes an array whose length is a power of 2 and reduces it by half each round until a single element is left.
The pairing rule per round:
i % 2 == 0): take min(nums[2*i], nums[2*i+1])i % 2 == 1): take max(nums[2*i], nums[2*i+1])Iterative simulation — Rather than using recursion or a mathematical shortcut, it directly simulates the game by building a new half-sized array each round. This is the most straightforward approach: O(n) total work across all rounds (n + n/2 + n/4 + ... = 2n), O(n) space for the working array.
In-place reassignment — nums = new_nums at the end of each iteration replaces the old array, letting the GC reclaim previous rounds. No mutation of the input.
List from typing (type annotation only).min-max-game/testsolution.py — the test harness for this problem. The massive "Imported By" list in the prompt is an artifact of the repo's test infrastructure importing a shared test runner, not actual callers of minsteps.1. Enter the while loop — runs log2(len(nums)) times.
2. Each iteration pairs elements (nums[0], nums[1]), (nums[2], nums[3]), etc.
3. For pair index i: apply min if i is even, max if i is odd.
4. Collect results into new_nums, reassign nums.
5. When len(nums) == 1, return nums[0].
For [1, 3, 5, 2, 4, 8, 2, 2]:
min(1,3)=1, max(5,2)=5, min(4,8)=4, max(2,2)=2 → [1, 5, 4, 2]min(1,5)=1, max(4,2)=4 → [1, 4]min(1,4)=1 → [1] → return 1len(nums) is a power of 2. If not, the final unpaired element would be silently dropped — no validation guards this.nums is empty, nums[0] on the return would raise IndexError.min).None. The function trusts its caller to provide a valid power-of-2-length array. Invalid inputs produce silent wrong answers or index errors rather than descriptive exceptions. This is typical for LeetCode solutions where the problem guarantees valid input.
The function is named min_steps, which is misleading — it returns the surviving *value*, not a step count. This likely came from a naming template applied across the repo and wasn't corrected for this problem.
min-max-game/test_solution.py — Test cases revealing edge behavior (single-element input, all-equal arrays)min-max-game/plan.md — The planning doc may explain why iterative simulation was chosen over recursiondelete-greatest-value-in-each-row/solution.py:min_steps — Another iterative-reduction problem to compare structural similaritytournament-reduction-patterns — How other problems (e.g., segment trees, elimination games) use the same halving structuremin-max-game/review.md — May flag the naming issue or discuss alternative approachesmin-max-game-returns-value-not-count — min_steps returns the last surviving element, not the number of reduction roundsmin-max-alternation-resets-per-round — Pair index i resets to 0 each round, so the first pair always uses minmin-max-game-linear-total-work — Total comparisons across all rounds is O(n) due to geometric halving (n/2 + n/4 + ...)min-max-game-no-input-validation — The function does not verify that len(nums) is a power of 2 or that the list is non-empty